

When using OpenGL renderer (unless you happen to meet the conditions for exclusive fullscreen mode*) you get loads of stuttering.
Pcsx2 screen tearing driver#
We have been hitting mysteries of the nvidia driver for the better part of the last two years. So, nonetheless since I so much hate magic, without further ado: (whatever fit to screen in windowed mode might be tampering with, I guess like that also explains why "zoom" was reported to be re-introducing stuttering) With g-sync enabled, I actually didn't get the "prolonged" stutter every now and then, but frame-pacing was all sorts of wrong lol so yeah I turn it off for emulators, or just use the TV.
Pcsx2 screen tearing tv#
I did :) at first I actually tested on my TV which is how I play emulators, but that got bothersome so I set my monitor to 60hz and disabled gsync, which pretty much matches the TV other than native resolution. But if aspect ratio is back on 4:3, there's no tearing anymore (even without vsync), unlike 16:9 or fit to window/screen, and it stutters again.ĮDIT: ohhhhh, try to force disable g-sync Both pcsx2 Vsync and NVCP vsync can fix that tearing without causing any new stutter, I see no difference between either method. ini change, these changes introduce good old screen tearing. ini and set EnableVsyncWindowFlag=enabled and also must set Aspect Ratio in GS window to "fit to window/screen" OR to "16:9", meaning the actual issue is when it's set to 4:3 standard (but also, those two other options still need the. To summarize: to fix stutter for me, I first must edit. After actually disabling it, the method no longer worked. ini didn't save changes and it was actually still enabled. Just enabling pcsx2 vsync (plus the aforementioned) even without ws_popup?Īctually no, I meant to test without ws_popup too to see if it was needed, and thought it wasn't, but apparently the. No no, in window mode no tearing no matter what. are you saying that "fit to window/screen" gets you tearing EVEN in windowed mode?
